Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Avery Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
28 |
Avery Magrath gain experience in a technical field as a computer operator or surveyor. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Find Ancient Technology. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
35 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
40 |
Public opinion turns on Avery Magrath. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Avery Magrath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Became a Citizen (Corporate). |
8 |
45 |
Avery Magrath learn something Avery Magrath should not have – a corporate secret, a political scandal – which Avery Magrath can profit from illegally. |