Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Explorer). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
A series of bad deals and decisions force Baweske Pe into bankruptcy. Baweske Pe salvages what Baweske Pe can. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
A revolution, attack or other unusual event throws Baweske Pe's life into chaos, forcing Baweske Pe to leave the planet. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Baweske Pe do not know what happened to Baweske Pe. There is a gap in Baweske Pe's memory. |
6 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
38 |
Died at age 38 |