Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Berenice Ryan's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
Berenice Ryan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Berenice Ryan fail to help. Gain an Enemy. |
6 |
41 |
Berenice Ryan's ship is damaged, and Berenice Ryan have to hitch-hike Berenice Ryan's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 6 Contacts. Gain 3 Enemies. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
46 |
Berenice Ryan's ship is damaged, and Berenice Ryan have to hitch-hike Berenice Ryan's way back across the stars to the nearest scout base. |
7 |
46 |
Gain 3 Contacts. Gain 3 Enemies. |