Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Drafted into Engineer/Gunner |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Bernice Watson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Became a Psion (Wild Talent). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
37 |
Gained a contact. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
39 |
Gain a mentor. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Psion (Wild Talent) rank 2. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
43 |
Pick up potentially useful information using Bernice Watson's psychic powers. |