Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Public opinion turns on Bethel Carrington. |
3 |
30 |
Promoted to Entertainer (Performer) rank 1. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
One of Bethel Carrington's pieces of art is stolen, and the investigation brings Bethel Carrington into the criminal underworld. |
4 |
34 |
Promoted to Entertainer (Performer) rank 2. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
36 |
Became a Scout (Explorer). |
6 |
37 |
Bethel Carrington's ship is damaged, and Bethel Carrington have to hitch-hike Bethel Carrington's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Voluntarily left Scavenger |
8 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
A good deal ensures Bethel Carrington is living the high life for a few years. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |