Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Bethel McDonaugh learn something Bethel McDonaugh should not have – a corporate secret, a political scandal – which Bethel McDonaugh can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Bethel McDonaugh is rewarded for Bethel McDonaugh's diligence or cunning. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Scholar (Scientist). |
3 |
27 |
Caught cheating in some fashion, advancing Bethel McDonaugh's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
Bethel McDonaugh's work is sabotaged by unknown parties. Bethel McDonaugh start again from scratch. |
3 |
27 |
Gain an Enemy |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
An expedition or voyage goes wrong, leaving Bethel McDonaugh stranded in the wilderness. |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Explorer). |
5 |
34 |
Bethel McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Failed to qualify for Intelligence (Agent). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
35 |
Bethel McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Became a Merchant (Broker). |
7 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
39 |
Continued as Merchant (Broker). |
8 |
42 |
Nearly killed. Owe 11,250 for medical bills. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |