Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
22 |
Spent time maintaining and using heavy vehicles. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
27 |
Betsy McDadden's business expands, Betsy McDadden's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
32 |
Betsy McDadden befriend a superior in the corporation or the colony. |
4 |
33 |
Promoted to Citizen (Colonist) rank 3. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Betsy McDadden is rewarded for Betsy McDadden's diligence or cunning. |
5 |
37 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Became a Scout (Explorer). |
7 |
43 |
Betsy McDadden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Betsy McDadden fail to help. Gain an Enemy. |
7 |
43 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
45 |
Severely injured. Owe 25,000 for medical bills. |