Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Bettie Freeman's Contacts or Allies betrays Bettie Freeman, ending Bettie Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Bettie Freeman gain experience in a technical field as a computer operator or surveyor. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
27 |
Bettie Freeman gain experience in a technical field as a computer operator or surveyor. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
28 |
Bettie Freeman is rewarded for Bettie Freeman's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Bettie Freeman's business expands, Bettie Freeman's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Corporate) rank 3. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
Bettie Freeman befriend a superior in the corporation or the colony. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Opponents of Bettie Freeman's belief system ambush Bettie Freeman. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
45 |
Risk Bettie Freeman's fortune on a possibility lucrative deal and win. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |