Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Promoted to Merchant (Broker) rank 2. |
2 |
26 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Imperial trade restrictions force Beula Hawkins out of business. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
32 |
Beula Hawkins learn something Beula Hawkins should not have – a corporate secret, a political scandal – which Beula Hawkins can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
Beula Hawkins is rewarded for Beula Hawkins's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
45 |
Survived a risky adventure but gained nothing. |