Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Gain Enemy if Blanch McDadden don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Severely injured. Owe 2,500 for medical bills. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
Amnesia. |
6 |
36 |
Continued as Merchant (Broker). |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Embroiled in legal trouble. |
8 |
48 |
Forced to muster out. |