Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Carol Carson survey an alien world. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Spend several years jumping from world to world in Carol Carson's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Psychologically damaged by Carol Carson's time in the scouts. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Carol Carson's Contacts or Allies betrays Carol Carson, ending Carol Carson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
Gained a contact. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Merchant (Broker) rank 1. |