Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Scout (Explorer). |
3 |
27 |
Carolyn Hennessy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carolyn Hennessy fail to help. Gain an Enemy. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
33 |
Serve as the courier for an important message from the Imperium. |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
40 |
A disaster or war strikes. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
A sudden war destroys Carolyn Hennessy's trade routes and contacts, forcing Carolyn Hennessy to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Carolyn Hennessy is living the high life for a few years. |