Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Join a social movement. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Cecelia Shackley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Cecelia Shackley is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Gained a contact. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Became a Rogue (Enforcer). |
6 |
36 |
A crime lord considers Cecelia Shackley his protégé. |
7 |
38 |
Continued as Rogue (Enforcer). |
7 |
40 |
Betrayed by a friend. One of Cecelia Shackley's Contacts or Allies betrays Cecelia Shackley, ending Cecelia Shackley's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
42 |
Gained a contact. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
45 |
Severely injured. Owe 6,250 for medical bills. |