Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Free Trader). |
2 |
31 |
Risk Charlene Fletcher's fortune on a possibility lucrative deal and win. |
3 |
31 |
Voluntarily left Free Trader |
3 |
31 |
Failed to qualify for Performer (Entertainer). |
3 |
31 |
Became a Drifter (Barbarian). |
3 |
35 |
Attacked by enemies and injured. |
3 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
35 |
Gain Enemy if Charlene Fletcher don't already have one. |
3 |
35 |
Tested for psionic powers |
4 |
35 |
Continued as Drifter (Barbarian). |
4 |
39 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
39 |
Failed to qualify for Journalist (Entertainer). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
40 |
A sudden war destroys Charlene Fletcher's trade routes and contacts, forcing Charlene Fletcher to flee that region of space. |
5 |
40 |
Gain rebels as Enemy |
6 |
40 |
Returned to Drifter (Barbarian). |
6 |
42 |
Scarred. Owe 5,000 for medical bills. |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
When dealing with an alien race, Charlene Fletcher botch an opportunity to gather extra intelligence about them. |
7 |
44 |
Injured. Fully recovered. Owe 5,000 for medical bills. |