Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
27 |
A mission goes wrong; Charles Lewis and several others are captured and mistreated by the enemy. Gain Charles Lewis's jailer as an Enemy. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Charles Lewis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
33 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Flight (Navy). |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
35 |
Refuse to abuse Charles Lewis's position for profit. |
6 |
37 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
41 |
Charles Lewis join a gambling circle on board. |
7 |
41 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |