Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
3 |
27 |
Became a Rogue (Thief). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
31 |
Promoted to Rogue (Thief) rank 1. |
4 |
31 |
Continued as Rogue (Thief). |
4 |
33 |
Involved in a feud with a rival criminal organization. |
4 |
35 |
Promoted to Rogue (Thief) rank 2. |
5 |
35 |
Continued as Rogue (Thief). |
5 |
36 |
Gained a contact. |
5 |
39 |
Promoted to Rogue (Thief) rank 3. |
6 |
39 |
Continued as Rogue (Thief). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
43 |
Promoted to Rogue (Thief) rank 4. |
7 |
43 |
Voluntarily left Thief |
7 |
43 |
Switched to Drifter (Wanderer). |
7 |
47 |
Promoted to Drifter (Wanderer) rank 1. |