Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Drafted into Merchant Marine |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |