Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Cherry Ward do not know what happened to Cherry Ward. There is a gap in Cherry Ward's memory. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Cherry Ward's business expands, Cherry Ward's corporation grows, or the colony thrives. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
A new romantic starts. Gain an Ally. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Cherry Ward is rewarded for Cherry Ward's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
47 |
A revolution, attack or other unusual event throws Cherry Ward's life into chaos, forcing Cherry Ward to leave the planet. |