Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Claire Carrington learn something Claire Carrington should not have – a corporate secret, a political scandal – which Claire Carrington can profit from illegally. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Established a network of contacts. Gain 3 contacts. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
An investigation takes on a dangerous turn. |
4 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Claire Carrington's work ends up coming home with Claire Carrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Became a Drifter (Barbarian). |
6 |
36 |
Claire Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
37 |
Attacked by enemies and injured. |
7 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Gain Enemy if Claire Carrington don't already have one. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Claire Carrington do not know what happened to Claire Carrington. There is a gap in Claire Carrington's memory. |
9 |
41 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
45 |
Become deeply involved in politics on Claire Carrington's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
45 |
Promoted to Noble (Dilettante) rank 1. |