Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Adept). |
2 |
25 |
Psionic abilities make Claribel Wareham uncomfortable to be around. One contact or ally becomes a rival. |
2 |
26 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
3 |
26 |
Voluntarily left Adept |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Returned to Drifter (Scavenger). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Find valuable salvage. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
42 |
Psychologically damaged by Claribel Wareham's time in the scouts. |
7 |
42 |
Failed to qualify for Merchant Academy. |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
46 |
Claribel Wareham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |