Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Make a breakthrough in Clarice Mcarty's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Physician) with previous rank. |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Entangled in a bureaucratic or legal morass that distracts Clarice Mcarty from Clarice Mcarty's work. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Returned to Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Clarice Mcarty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
45 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |