Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Claudie Kuhn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Given specialist training in vehicles. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Claudie Kuhn's work ends up coming home with Claudie Kuhn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Claudie Kuhn from Claudie Kuhn's work. |
6 |
39 |
Promoted to Scholar (Scientist) rank 1. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scholar (Physician) with previous rank. |
7 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
43 |
Promoted to Scholar (Physician) rank 2. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
47 |
Gained a contact. |