Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Clementine McKee have been following false teachings! |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Befriended by a senior agent. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
A police detective or rival criminal forces Clementine McKee to flee and vows to hunt Clementine McKee down. Gain an Enemy. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Hard times caused by a lack of interstellar trade costs Clementine McKee's job. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
36 |
Severely injured. Owe 20,000 for medical bills. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
37 |
Drafted into Engineer/Gunner |
8 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
41 |
Clementine McKee foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
45 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |