Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Clementine Oshea learn something Clementine Oshea should not have – a corporate secret, a political scandal – which Clementine Oshea can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
27 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Switched to Citizen (Colonist). |
4 |
31 |
Clementine Oshea's business expands, Clementine Oshea's corporation grows, or the colony thrives. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
37 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
38 |
Inherit a gift from a rich relative. |
6 |
41 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
41 |
Continued as Noble (Administrator). |
7 |
45 |
Become deeply involved in politics on Clementine Oshea's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |