Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Army Support) with the new title Private. |
4 |
31 |
Given a special assignment or duty in Clementine Paul's unit. |
4 |
34 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
37 |
Assigned to a peacekeeping role. |
5 |
38 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Army (Army Support). |
6 |
42 |
Given a special assignment or duty in Clementine Paul's unit. |
6 |
42 |
Promoted to Army (Army Support) rank 3 with the new title Lance Sergeant. |
7 |
42 |
Continued as Army (Army Support). |
7 |
44 |
Nearly killed. Fully recovered. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |