Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Clemmie Myers's trade routes and contacts, forcing Clemmie Myers to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Clemmie Myers do not know what happened to Clemmie Myers. There is a gap in Clemmie Myers's memory. |
3 |
25 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
29 |
A family scandal forces Clemmie Myers out of Clemmie Myers's position. |
4 |
29 |
Failed to qualify for Corporate (Citizen). |
4 |
29 |
Switched to Drifter (Wanderer). |
4 |
33 |
Clemmie Myers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Returned to Merchant (Merchant Marine). |
5 |
34 |
Smuggle illegal items onto a planet. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Clemmie Myers's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Clemmie Myers come into conflict with a splinter group Clemmie Myers's own religion which maintains Clemmie Myers's version is the wrong one. Gain 1 Rivals. |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Clemmie Myers's Contacts or Allies betrays Clemmie Myers, ending Clemmie Myers's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Opponents of Clemmie Myers's belief system ambush Clemmie Myers. |
9 |
46 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |