Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Betrayed by a friend. One of Clyde Candy's Contacts or Allies betrays Clyde Candy, ending Clyde Candy's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Continued as Navy (Flight). |
4 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
33 |
Became a Merchant (Broker). |
5 |
37 |
Spend time with an alien race. Gain a contact. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Embroiled in legal trouble. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Broker) rank 1. |