Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. Gain an rival who is upset that Coral Gleeson left the community. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Coral Gleeson join a gambling circle on board. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Severely injured. Owe 25,000 for medical bills. |
5 |
31 |
Became a Entertainer (Artist). |
5 |
34 |
An investigation, tour, project or expedition goes wrong, stranding Coral Gleeson far from home. |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
A good deal ensures Coral Gleeson is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Make an unexpected connection outside Coral Gleeson's normal circles. Gain a Contact. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |