Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Corda Warren's trade routes and contacts, forcing Corda Warren to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Surveyor (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
Corda Warren's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
29 |
Gain a patron in the arts. Gain an Ally |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Corda Warren far from home. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find Ancient Technology. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Corda Warren run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 4. |