Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Special assignment or duty on board ship. |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Cordie Finnerty join a gambling circle on board. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
28 |
Cordie Finnerty's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
32 |
Cordie Finnerty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Gain Enemy if Cordie Finnerty don't already have one. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Find valuable salvage. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Amnesia. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Broker (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |