Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A police detective or rival criminal forces Courtney Shackley to flee and vows to hunt Courtney Shackley down. Gain an Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A job goes wrong, forcing Courtney Shackley to flee off-planet. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
25 |
Political upheaval strikes Courtney Shackley's homeworld, and Courtney Shackley is caught up in the revolution. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
32 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Voluntarily left Corporate |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
33 |
Given advanced training in a specialist field |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Courtney Shackley's business or ship thrives. |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Explorer). |
8 |
47 |
Courtney Shackley's scout ship is one of the first on the scene to rescue the survivors of a disaster but Courtney Shackley fail to help. Gain an Enemy. |
8 |
47 |
Courtney Shackley's ship is damaged, and Courtney Shackley have to hitch-hike Courtney Shackley's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 2 Contacts. Gain 1 Enemies. |