Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
26 |
Failed to qualify for Ground Assault (Marine). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Imperial trade restrictions force Daishku out of business. |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
34 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Survived a risky adventure but gained nothing. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Daishku retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |