Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Study Profession (Freeloader/Security) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Given a special assignment or duty in Daisy Coghill's unit. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Daisy Coghill's work ends up coming home with Daisy Coghill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Daisy Coghill come into conflict with a splinter group Daisy Coghill's own religion which maintains Daisy Coghill's version is the wrong one. Gain 3 Rivals. |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Gained a contact. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |