Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Dropped out of university. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Daphne Fox's scout ship. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
28 |
Psychologically damaged by Daphne Fox's time in the scouts. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Daphne Fox do not know what happened to Daphne Fox. There is a gap in Daphne Fox's memory. |
5 |
30 |
Became a Citizen (Worker). |
5 |
32 |
Good fortune |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
40 |
Daphne Fox learn something Daphne Fox should not have – a corporate secret, a political scandal – which Daphne Fox can profit from illegally. |
7 |
40 |
Gain a criminal contact. |
7 |
42 |
Promoted to Citizen (Worker) rank 3. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
46 |
Political upheaval strikes Daphne Fox's homeworld, and Daphne Fox is caught up in the revolution. |
8 |
46 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |