Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
4 |
27 |
Returned to Merchant (Free Trader). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Nearly killed. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
36 |
Make a breakthrough in Darlene Fuller's field. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
42 |
Gained a contact. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
44 |
An expedition or voyage goes wrong, leaving Darlene Fuller stranded in the wilderness. |
9 |
44 |
Became a Citizen (Worker). |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Promoted to Citizen (Worker) rank 1. |