Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Dawn Gardner's work ends up coming home with Dawn Gardner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Spend several years jumping from world to world in Dawn Gardner's scout ship. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Continued as Scout (Explorer). |
5 |
33 |
Dawn Gardner survey an alien world. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
39 |
Dawn Gardner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dawn Gardner fail to help. Gain an Enemy. |
6 |
39 |
Dawn Gardner's ship is damaged, and Dawn Gardner have to hitch-hike Dawn Gardner's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 5 Contacts. Gain 2 Enemies. |
7 |
40 |
Voluntarily left Explorer |
7 |
40 |
Failed to qualify for Corporate Agent (Agent). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Dawn Gardner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |