Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Debbie Fletcher's job. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
41 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
43 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
45 |
Win a prestigious prize for Debbie Fletcher's work. |
8 |
47 |
Promoted to Scholar (Field Researcher) rank 2. |