Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Dewe-Weweses's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Dewe-Weweses's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
When dealing with an alien race, Dewe-Weweses botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
31 |
Dewe-Weweses inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Switched to Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Dewe-Weweses's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
A good deal ensures Dewe-Weweses is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Voluntarily left Broker |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |