Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Dewey Nisbet spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
34 |
A job goes wrong, forcing Dewey Nisbet to flee off-planet. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Dewey Nisbet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Dewey Nisbet run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Good fortune |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |