Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Dewey Wheeler is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
29 |
Became a Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Dewey Wheeler's life into chaos, forcing Dewey Wheeler to leave the planet. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
34 |
Dewey Wheeler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
36 |
Become deeply involved in politics on Dewey Wheeler's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
38 |
Continued as Noble (Diplomat). |
7 |
40 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
42 |
Continued as Noble (Diplomat). |
8 |
44 |
Dewey Wheeler make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
46 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |