Craftsman Diane Griffin  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 48 F 5 (-1) 7 (0) 4 (-1) 13 (2) 8 (0) 6 (0)574D86
Overbite
 
Skills
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Power) 1
Explosives 1
Gambler 2
Gun Combat (Slug) 1
Language 0
Mechanic 1
Profession (Freeloader/Scrounging) 1
Profession (Sports/Track & Field) 1
Recon 0
Science (Social Sciences/History) 1
Seafarer 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Citizen Worker Craftsman46
 
Name Type Affinity Enmity Power Influence Species
Hildegard Foale Enemy 0 0 2 2 Geonee (F/41)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 21 A police detective or rival criminal forces Diane Griffin to flee and vows to hunt Diane Griffin down. Gain an Enemy.
2 21 Became a Citizen (Worker).
2 23 Advanced training in a specialist field.
2 25 Promoted to Citizen (Worker) rank 1.
3 25 Continued as Citizen (Worker).
3 28 Diane Griffin is rewarded for Diane Griffin's diligence or cunning.
3 29 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 29 Continued as Citizen (Worker).
4 30 Political upheaval strikes Diane Griffin's homeworld, and Diane Griffin is caught up in the revolution.
4 33 Promoted to Citizen (Worker) rank 3.
5 33 Continued as Citizen (Worker).
5 34 Diane Griffin befriend a superior in the corporation or the colony.
6 37 Continued as Citizen (Worker).
6 40 Spent time maintaining and using heavy vehicles.
6 41 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
7 41 Continued as Citizen (Worker).
7 42 Diane Griffin learn something Diane Griffin should not have – a corporate secret, a political scandal – which Diane Griffin can profit from illegally.
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