Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Diane Shaw do not know what happened to Diane Shaw. There is a gap in Diane Shaw's memory. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
22 |
Diane Shaw's ship is damaged, and Diane Shaw have to hitch-hike Diane Shaw's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Diane Shaw refused an offer of inducements to betray Diane Shaw's faith. Gain 5 enemies. |
4 |
26 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Diane Shaw have been following false teachings! |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
34 |
Diane Shaw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Citizen (Worker). |
6 |
38 |
Political upheaval strikes Diane Shaw's homeworld, and Diane Shaw is caught up in the revolution. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
39 |
Diane Shaw is rewarded for Diane Shaw's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Voluntarily left Worker |
8 |
42 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Diane Shaw secretly provide religious rites for a dying leader or noble, although they do not share Diane Shaw's faith. Gain an Ally in the family and a Rival who disagrees with Diane Shaw's choice. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |