Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Severely injured. Owe 7,500 for medical bills. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Unit is slaughtered in a disastrous battle, for which Donie White blame Donie White's commander. Gain commander as Enemy. |
3 |
25 |
Became a Scholar (Scientist). |
3 |
26 |
Caught cheating in some fashion, advancing Donie White's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
26 |
Donie White's work is sabotaged by unknown parties. Donie White start again from scratch. |
3 |
26 |
Gain an Enemy |
3 |
29 |
Promoted to Scholar (Scientist) rank 1. |
4 |
29 |
Voluntarily left Scientist |
4 |
29 |
Failed to qualify for Merchant Academy. |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Donie White's Contacts or Allies betrays Donie White, ending Donie White's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Donie White's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
41 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
Given advanced training in a specialist field |