Dovie Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 48 F 3 (-1) 5 (-1) 3 (-1) 4 (-1) 8 (0) 8 (0)353488
Non-committing, Grief
 
Skills
Animals (Handling) 1
Animals (Training) 1
Diplomat 0
Drive 0
Electronics 0
Investigate 1
Jack-of-All-Trades 1
Medic 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Recon 1
Science (Physical Sciences) 0
Stealth 1
Steward 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 13
Drifter Barbarian Warrior23
Scout Surveyor 02
Entertainer Artist 01
 
Term Age History
1 18 Became a Scholar (Physician).
1 20 Win a prestigious prize for Dovie Hall's work.
2 22 Continued as Scholar (Physician).
2 23 Gained a contact.
2 26 Promoted to Scholar (Physician) rank 1.
3 26 Continued as Scholar (Physician).
3 28 Make a breakthrough in Dovie Hall's field.
4 30 Voluntarily left Physician
4 30 Became a Drifter (Barbarian).
4 34 Forced to continue current assignment.
4 34 Promoted to Drifter (Barbarian) rank 1.
5 34 Continued as Drifter (Barbarian).
5 36 Birth or Death involving a family member or close friend.
5 38 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
6 38 Continued as Drifter (Barbarian).
6 39 Dovie Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 39 Became a Scout (Surveyor).
7 41 Dovie Hall survey an alien world.
8 43 Continued as Scout (Surveyor).
8 44 Dovie Hall have no idea what happened to Dovie Hall – they found Dovie Hall's ship drifting on the fringes of friendly space.
9 44 Became a Entertainer (Artist).
9 45 An investigation, tour, project or expedition goes wrong, stranding Dovie Hall far from home.
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