Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Ebbak Esk's ship is ambushed by enemy vessels. Ebbak Esk successfully ran to the jump point. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Ebbak Esk's time in the scouts. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Ebbak Esk refused an offer of inducements to betray Ebbak Esk's faith. Gain 1 enemies. |
3 |
28 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
28 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Opponents of Ebbak Esk's belief system ambush Ebbak Esk. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Ebbak Esk's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
A sudden war destroys Ebbak Esk's trade routes and contacts, forcing Ebbak Esk to flee that region of space. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Imperial trade restrictions force Ebbak Esk out of business. |