Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Edith Gay foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
25 |
Vessel participates in a notable military engagement. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Became a Citizen (Worker). |
4 |
33 |
Edith Gay learn something Edith Gay should not have – a corporate secret, a political scandal – which Edith Gay can profit from illegally. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
37 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Promoted to Citizen (Worker) rank 1. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Edith Gay's ship is damaged, and Edith Gay have to hitch-hike Edith Gay's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Contact with Government. |