Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Entangled in a bureaucratic or legal morass that distracts Edith Withers from Edith Withers's work. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
23 |
Win a prestigious prize for Edith Withers's work. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
28 |
A disaster or war strikes. |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
The planetary government interferes with Edith Withers's research for political or religious reasons. Edith Withers continue working openly and gain an Enemy. |
4 |
30 |
Voluntarily left Field Researcher |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Severely injured. Owe 20,000 for medical bills. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Voluntarily left Law Enforcement |
6 |
36 |
Returned to Scholar (Physician). |
6 |
37 |
Moved to a new world. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
41 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
42 |
Edith Withers run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Failed to qualify for Merchant Academy. |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |