Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Edwina Caldwell's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Entertainer (Artist). |
3 |
30 |
Edwina Caldwell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Edwina Caldwell botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Edwina Caldwell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Edwina Caldwell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edwina Caldwell fail to help. Gain an Enemy. |
6 |
39 |
Edwina Caldwell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Edwina Caldwell's scout ship. |
7 |
46 |
Forced to muster out. |