Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A job goes wrong, forcing Edythe Doyle to flee off-planet. |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Perform an exemplary service for the scouts. |
2 |
23 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Courier). |
3 |
24 |
Good fortune |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Edythe Doyle's scout ship is one of the first on the scene to rescue the survivors of a disaster but Edythe Doyle fail to help. Gain an Enemy. |
4 |
29 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Edythe Doyle survey an alien world. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
37 |
Edythe Doyle is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Became a Scholar (Scientist). |
7 |
39 |
Make a breakthrough in Edythe Doyle's field. |
8 |
41 |
Continued as Scholar (Scientist). |
8 |
42 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Promoted to Scholar (Scientist) rank 1. |