Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
31 |
Involved in a gambling ring. |
4 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
37 |
A police detective or rival criminal forces Edythe Wright to flee and vows to hunt Edythe Wright down. Gain an Enemy. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
41 |
A sudden war destroys Edythe Wright's trade routes and contacts, forcing Edythe Wright to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Citizen (Corporate). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Citizen (Corporate) rank 1. |